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The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)
The Circle of Loyalty
The Circle of Loyalty 4WhiteWhite (6)
Legendary Artifact

This spell costs 1 less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

3White, Tap: Create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Dominaria United Commander (Mythic Rare)
The Council of Four
The Council of Four 3WhiteBlue (5)
Legendary Creature — Human Noble (0/8)

Whenever a player draws their second card during their turn, you draw a card.

Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Commander Legends: Battle for Baldur's Gate (Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters the battlefield, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The Eternal Wanderer
The Eternal Wanderer 4WhiteWhite (6)
Legendary Planeswalker (5)

No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Phyrexia: All Will Be One (Rare)
The Ever-Changing 'Dane
The Ever-Changing 'Dane WhiteBlueBlack (3)
Legendary Creature — Shapeshifter (3/3)

1, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

Dominaria United Commander (Rare)
The Face of Boe
The Face of Boe 1BlueRedWhite (4)
Legendary Creature — Alien Advisor (0/4)

Tap: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The First Sliver
The First Sliver WhiteBlueBlackRedGreen (5)
Legendary Creature — Sliver (7/7)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sliver spells you cast have cascade.

Modern Horizons (Mythic Rare)
The Flesh Is Weak
The Flesh Is Weak 2WhiteBlueBlack (5)
Enchantment

When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.

Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.

Nonartifact creatures get -1/-1.

Warhammer 40,000 Commander (Rare)
The Gaffer
The Gaffer 2White (3)
Legendary Creature — Halfling Peasant (2/3)

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
The Golden-Gear Colossus
The Golden-Gear Colossus (0)
Legendary Artifact Creature — Gnome (6/6)

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The Lost Caverns of Ixalan Commander (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Kami War
The Kami War 1WhiteBlueBlackRedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Pandorica
The Pandorica 2White (3)
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

1White, Tap: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Princess Takes Flight
The Princess Takes Flight 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile up to one target creature.

II — Target creature you control gets +2/+2 and gains flying until end of turn.

III — Return the exiled card to the battlefield under its owner's control.

Wilds of Eldraine (Uncommon)
The Prismatic Bridge
The Prismatic Bridge WhiteBlueBlackRedGreen (5)
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Kaldheim (Mythic Rare)
The Prydwen, Steel Flagship
The Prydwen, Steel Flagship 4WhiteWhite (6)
Legendary Artifact — Vehicle (6/6)

Flying

Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."

Crew 2

Magic The Gathering—Fallout (Rare)
The Raven's Warning
The Raven's Warning 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Kaldheim (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Ur-Dragon
The Ur-Dragon 4WhiteBlueBlackRedGreen (9)
Legendary Creature — Dragon Avatar (10/10)

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Commander Masters (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
The War Doctor
The War Doctor 2RedWhite (4)
Legendary Creature — Time Lord Doctor (3/5)

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

Doctor Who Commander (Rare)
The War Games
The War Games 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Doctor Who Commander (Rare)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
Théoden, King of Rohan
Théoden, King of Rohan 1RedWhite (3)
Legendary Creature — Human Noble (2/3)

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Thermal Glider
Thermal Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from red

Mercadian Masques (Common)
Thistledown Duo
Thistledown Duo 2White or Blue (3)
Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Shadowmoor (Common)
Thistledown Liege
Thistledown Liege 1White or BlueWhite or BlueWhite or Blue (4)
Creature — Kithkin Knight (1/3)

Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Double Masters 2022 (Rare)
Other Versions
Shadowmoor (Rare)
Thopter Architect
Thopter Architect 3White (4)
Creature — Human Artificer (2/3)

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

The Brothers' War (Uncommon)
Thopter Arrest
Thopter Arrest 2White (3)
Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Thopter Foundry
Thopter Foundry White or BlackBlue (2)
Artifact

1, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

Double Masters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Thorough Investigation
Thorough Investigation 2White (3)
Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms Commander (Rare)
Those Who Serve
Those Who Serve 2White (3)
Creature — Zombie (2/4)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Thoughtweft Gambit
Thoughtweft Gambit 4White or BlueWhite or Blue (6)
Instant

Tap all creatures your opponents control and untap all creatures you control.

Shadowmoor (Uncommon)
Thoughtweft Trio
Thoughtweft Trio 2WhiteWhite (4)
Creature — Kithkin Soldier (5/5)

First strike, vigilance

Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)

Thoughtweft Trio can block any number of creatures.

Lorwyn (Rare)
Thousand Moons Crackshot
Thousand Moons Crackshot 1White (2)
Creature — Human Soldier (2/2)

Whenever Thousand Moons Crackshot attacks, you may pay 2White. When you do, tap target creature.

The Lost Caverns of Ixalan (Common)
Thousand Moons Infantry
Thousand Moons Infantry 2White (3)
Creature — Human Soldier (2/4)

Untap Thousand Moons Infantry during each other player's untap step.

The Lost Caverns of Ixalan (Common)
Thousand Moons Smithy
Thousand Moons Smithy 2WhiteWhite (4)
Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

The Lost Caverns of Ixalan (Rare)
Thraben Doomsayer
Thraben Doomsayer 1WhiteWhite (3)
Creature — Human Cleric (2/2)

Tap: Create a 1/1 white Human creature token.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

Ikoria Commander (Rare)
Other Versions
Dark Ascension (Rare)
Thraben Exorcism
Thraben Exorcism 1White (2)
Instant

Exile target Spirit, creature with disturb, or enchantment.

Innistrad: Midnight Hunt (Common)
Thraben Heretic
Thraben Heretic 1White (2)
Creature — Human Wizard (2/2)

Tap: Exile target creature card from a graveyard.

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Thraben Inspector
Thraben Inspector White (1)
Creature — Human Soldier (1/2)

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Commander Masters (Common)
Other Versions
Shadows over Innistrad (Common)
Double Masters (Common)
Time Spiral Remastered (Bonus)
Historic Anthology 4 (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Thraben Militia
Thraben Militia (0)
Creature — Human Soldier (5/4)

Trample

Innistrad (Common)
Thraben Purebloods
Thraben Purebloods 4White (5)
Creature — Dog (3/5)

Innistrad (Common)
Thraben Sentry
Thraben Sentry 3White (4)
Creature — Human Soldier (2/2)

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

Innistrad (Common)
Thraben Standard Bearer
Thraben Standard Bearer White (1)
Creature — Human Soldier (1/1)

1White, Tap, Discard a card: Create a 1/1 white Human Soldier creature token.

Jumpstart: Historic Horizons (Common)
Other Versions
Eldritch Moon (Common)
Thraben Valiant
Thraben Valiant 1White (2)
Creature — Human Soldier (2/1)

Vigilance

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Thraben Watcher
Thraben Watcher 2WhiteWhite (4)
Creature — Angel (2/2)

Flying, vigilance

Other nontoken creatures you control get +1/+1 and have vigilance.

Modern Horizons 2 (Uncommon)
Threadbind Clique
Threadbind Clique 3Blue (4)
Creature — Faerie (3/3)

Flying

Wilds of Eldraine (Uncommon)
Three Blind Mice
Three Blind Mice 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Mouse creature token.

II, III — Create a token that's a copy of target token you control.

IV — Creatures you control get +1/+1 and gain vigilance until end of turn.

Wilds of Eldraine (Rare)
Three Dog, Galaxy News DJ
Three Dog, Galaxy News DJ 1RedWhite (3)
Legendary Creature — Human Bard (1/5)

Whenever you attack, you may pay 2 and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

Magic The Gathering—Fallout (Rare)
Three Dreams
Three Dreams 4White (5)
Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Planechase Anthology (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Planechase 2012 Edition (Rare)
Thrilling Discovery
Thrilling Discovery RedWhite (2)
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Strixhaven: School of Mages (Common)
Thriving Ibex
Thriving Ibex 3White (4)
Creature — Goat (2/4)

When Thriving Ibex enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Ibex attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Throne Warden
Throne Warden 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

Conspiracy: Take the Crown (Common)
Thunder Lasso
Thunder Lasso 2White (3)
Artifact — Equipment

When Thunder Lasso enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1.

Whenever equipped creature attacks, tap target creature defending player controls.

Equip 2

Outlaws of Thunder Junction (Uncommon)
Thunder Spirit
Thunder Spirit 1WhiteWhite (3)
Creature — Elemental Spirit (2/2)

Flying, first strike

Masters Edition (Uncommon)
Other Versions
Legends (Rare)
Thunderclap Wyvern
Thunderclap Wyvern 2WhiteBlue (4)
Creature — Drake (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.

Kaldheim Commander (Uncommon)
Other Versions
Magic Origins (Uncommon)
Eternal Masters (Uncommon)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Thundersong Trumpeter
Thundersong Trumpeter RedWhite (2)
Creature — Human Soldier (2/1)

Tap: Target creature can't attack or block this turn.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Common)
Thunderwolf Cavalry
Thunderwolf Cavalry 4White (5)
Creature — Astartes Warrior (4/4)

First strike

Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.

Warhammer 40,000 Commander (Uncommon)
Tiamat
Tiamat 2WhiteBlueBlackRedGreen (7)
Legendary Creature — Dragon God (7/7)

Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Tiana, Ship's Caretaker
Tiana, Ship's Caretaker 3RedWhite (5)
Legendary Creature — Angel Artificer (3/3)

Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Dominaria Remastered (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander Legends (Uncommon)
Tidehollow Sculler
Tidehollow Sculler WhiteBlack (2)
Artifact Creature — Zombie (2/2)

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

Time Spiral Remastered (Bonus)
Other Versions
Shards of Alara (Uncommon)
Modern Masters (Uncommon)
Modern Event Deck 2014 (Uncommon)
Tiller of Flesh
Tiller of Flesh 3White (4)
Creature — Phyrexian Knight (2/4)

Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Time of Heroes
Time of Heroes 1White (2)
Enchantment

Each creature you control with a level counter on it gets +2/+2.

Rise of the Eldrazi (Uncommon)
Time to Reflect
Time to Reflect White (1)
Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

Amonkhet (Uncommon)
Time Wipe
Time Wipe 2WhiteWhiteBlue (5)
Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

Doctor Who Commander (Rare)
Other Versions
War of the Spark (Rare)
Dominaria United Commander (Rare)
March of the Machine Commander (Rare)
Timeless Dragon
Timeless Dragon 3WhiteWhite (5)
Creature — Dragon (5/5)

Flying

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize 2WhiteWhite (2WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

Modern Horizons 2 (Rare)
Timely Hordemate
Timely Hordemate 3White (4)
Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Khans of Tarkir (Uncommon)
Timely Reinforcements
Timely Reinforcements 2White (3)
Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Historic Anthology 3 (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Timely Ward
Timely Ward 2White (3)
Enchantment — Aura

You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander Legends (Rare)
Tine Shrike
Tine Shrike 3White (4)
Creature — Phyrexian Bird (2/1)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Mirrodin Besieged (Common)
Tinker's Tote
Tinker's Tote 2White (3)
Artifact

When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.

White, Sacrifice Tinker's Tote: You gain 3 life.

The Lost Caverns of Ixalan (Common)
Tireless Missionaries
Tireless Missionaries 4White (5)
Creature — Human Cleric (2/3)

When Tireless Missionaries enters the battlefield, you gain 3 life.

Magic 2015 Core Set (Common)
Other Versions
Magic 2011 (Common)
Tireless Tribe
Tireless Tribe White (1)
Creature — Human Nomad (1/1)

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

Odyssey (Common)
Titanic Ultimatum
Titanic Ultimatum RedRedGreenGreenGreenWhiteWhite (7)
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Shards of Alara (Rare)
Tithe
Tithe White (1)
Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Visions (Rare)
Tithe Drinker
Tithe Drinker WhiteBlack (2)
Creature — Vampire (2/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Commander 2017 (Common)
Other Versions
Dragon's Maze (Common)
Tithe Taker
Tithe Taker 1White (2)
Creature — Human Soldier (2/1)

During your turn, spells your opponents cast cost 1 more to cast and abilities your opponents activate cost 1 more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Wilds of Eldraine Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Tivadar of Thorn
Tivadar of Thorn 1WhiteWhite (3)
Legendary Creature — Human Knight (2/2)

First strike, protection from red

When Tivadar of Thorn enters the battlefield, destroy target Goblin.

Time Spiral (Rare)
Tivadar's Crusade
Tivadar's Crusade 1WhiteWhite (3)
Sorcery

Destroy all Goblins.

Masters Edition (Uncommon)
Other Versions
The Dark (Uncommon)
Tivit, Seller of Secrets
Tivit, Seller of Secrets 3WhiteBlueBlack (6)
Legendary Creature — Sphinx Rogue (6/6)

Flying, ward 3

Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Streets of New Capenna Commander (Mythic Rare)
To Arms!
To Arms! 1White (2)
Instant

Untap all creatures you control.

Draw a card.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Uncommon)
Tobias Andrion
Tobias Andrion 3WhiteBlue (5)
Legendary Creature — Human Advisor (4/4)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Tobias, Doomed Conqueror
Tobias, Doomed Conqueror 2WhiteBlue (4)
Legendary Creature — Human Soldier (3/2)

Flash

When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.

Dominaria United Commander (Uncommon)
Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor 1GreenWhiteBlue (4)
Legendary Creature — Human Artificer (4/3)

Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2GreenGreenWhiteWhiteBlueBlue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
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